Wednesday, 4 September 2013

Help Screen

It took me a while to figure out how to make a help screen.  In the end I decided to configure the help button in the main menu so that when pressed, the other objects in the screen disappear and the help screen appears, when the mouse comes up then the screen reverts to normal.  This was a simple but effective solution.  As I no longer had my laptop and no access to photoshop, the help screen was made in Paint.



Above is the code attached to the help button.



LIVES GUI



I followed another Tornado Twins tutorial to add and subtract lives on collisions.  The tutorial can be viewed here.  These were modeled in Paint as I had no access to Photoshop.

Level 1 Start


This is how level one starts, you are at the entrance to the maze.  The font in the background is "AngelicWar".

Level 2 Collider


This is the Collider that will bring you to "Level 2" if you walk into it.

Final Versions of Susie and the Spider



These are the final models of Susie and the Character before bringing them into Unity.  Susie got slightly warped during animation and after I had fixed her I decided I had actually preferred the slightly warped, lopsided teddy and so exported this version.

Main Menu



I used a very helpful TornadoTwins tutorial to help me make the main menu.  It show you how to link an object so that clicking it will load the game.  I used the same principles for my level 2 collider.  The tutorial can be viewed here.

Bubbles



The above image, along with the animation.Play script are the bubbles in the maze that aid you through the maze.  If you see one, you know you are going the right way, but,  they do not tell you which direction you are going in so it is still very easy to get lost.